![]() However, the fantasy component in D&D and related games is mostly defined as inhabiting a quasi-medieval (or even Paleolithic) world full of magic and magical-related characters such as wizards, trolls, orcs, etc. Obviously, changes in behavior can often be positive. In a way, this is the most problematic part. The FANTASY component is the second part of the equation. The point to remember is that role-playing is a major and effective way to teach people new ways of thinking and acting. The same could be done for people with anger problems or anxiety issues. This is done several times in several ways until the addict begins to develop refusal skills. The counselor might suggest that the addict role-play what might happen if a friend offers him a drug. Please bear that in mind as we continue.įor example, someone might have a problem with an addiction (from a purely psychological perspective). Most counselors and psychologists (including this writer) have used role-playing as a powerful way to transform human behavior and thought. Now many understand that role-playing originated formally as a psychological tool. But in the 1970's, it was one of the major cultural phenomena that planted the seeds that have sprouted into Harry Potter and all the occult books and movies.įor those unfamiliar, it is the grandmother of most (if not all) fantasy role-playing games (FRPG). Now, obviously not all of this can be laid at the door of D&D. There is even a DUMMIES GUIDE TO WICCA AND WITCHCRAFT!! When D&D started, you could perhaps find four or five books on Wicca in print. Some of these books, like TEEN WITCH, are written for young readers. Today shelves in major bookstores literally groan under the weight of various of books on Wicca, for example. Additionally, the pop culture is virtually drowning in sorcery and occult related topics. Just recently, a spectacular movie called Dungeons and Dragons was released. Just a quick survey shows the cultural impact of D&D and its offspring. This, I think, speaks volumes about the spiritual impact of the game. In this context, I am amazed at how many so-proclaimed Christians who defend the game, do so with foul and abusive language. The posting of my article on the web and the arrival of email as a means of mass communication have facilitated the process wherein I can engage in dialog with those who defend D&D and Fantasy Role Playing Games (FRPG) in general. This subject is surprisingly controversial, even among Christians. In that time, I have received hundreds of letters and at least a thousand emails about it. Believe it or not, it has been over 20 years since I wrote the original Straight Talk on Dungeons and Dragons. ![]()
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