![]() ![]() ![]() The story and dialog was well written and interesting to see unfold, and it wasn’t always about inventory item puzzles. A third character was Lathe, a poor thrall girl adept at trancing into cyberspace to solve puzzles, and the game alternated between controlling these three characters. The story was about two CEL cops, the partners Regis and Lao, starting an investigation into mindjacking crime. Full screen wasn’t possible at first (black screen) and although I found an option to make it work anyway, I liked it much better in a window.Īnother thing that helped was that the talking faces had multiple expressions. It’s possible that it was because I ran the game in a window which made the pixels smaller. I wasn’t too happy about it in Gemini Rue and Primordia, but for some reason it didn’t annoy me that much in Technobabylon. I prefer modern, drawn graphics in a higher resolution, for example as seen in the Spanish Runaway adventures. ![]() It’s a funny thing about the retro style graphics because for the most part I’m not really that excited about them. That being said, I never felt the need for a walkthrough. It made for a nice balance where nothing felt too difficult, yet it wasn’t so easy that I could just stroll along. The inventory was usually also small, rarely were there enough items to make a second page necessary. Less than half a dozen screens and for the most part even less than that. Part of the reason I liked this game so much was also that none of the areas (or chapters) were too big. All it took was the right futuristic setting, the right story, and the right puzzles – along with great voice acting. After the fifth Broken Sword I thought I was through with adventure games, but this game managed to fondle gray adventure cells I thought had gone extinct. This was an excellent AGS cyberpunk adventure game, at least as good as (if not better than) Beneath a Steel Sky and Gemini Rue. Developer: Technocrat Games | Released: 2015 | Genre: Adventure, Point & Click ![]()
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